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Hephaestus Spaceship | Texture & Material Work

Hephaestus Spaceship — texture and material work for Empire: Peripheral Wars, a real-time space strategy game by Corris Studio.

This asset was textured using the same donor-texture workflow shown in my Tesser breakdown: UV adaptation, texture/material edits, shader-assisted processing, and baked texture maps.

My role: UV adaptation, texture/material edits, shader-assisted texture processing, baked texture maps, Blender presentation renders.
Ship geometry: Karanak.
Donor textures: existing Corris Studio ship textures by Daria Bagrova.
Project: Corris Studio | Empire: Peripheral Wars.